Attributes

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Attributes screen

Attributes determine your character's performance. There are primary and secondary attributes, affected by the items you carry and other upgrades.

Primary[edit | edit source]

Each attribue can be increased directly after a level-up.
  • Health: How much damage you can take before expiring. Restored by herbs and potions.
  • Mana: Your "ammunition" pool for spellcasting. Restored by herbs and potions.
  • Damage: How much punishment you can deal to make others expire.
  • Carrying Capacity: Self-explanatory.

Secondary[edit | edit source]

Secondary attributes are modified by potions, spells, and the gear you wear.
  • Armor: Reduces incoming damage.
  • Critical Chance: Chance to deal increased damage with an attack. Your critical chance modifier can also affect other abilities such as healing, or extracting resources.
  • Health Regen: The rate at which your health replenishes. This value can also stack with additional Health Regen modifiers from weapons, armor, or trinket items.
  • Mana Regen: The rate at which your mana replenishes. This value can also stack with additional Mana Regen modifiers from weapons, armor, or trinket items.
  • Movement Speed: A modifier that affects your character's unmounted movement speed. This value can also stack with additional movement speed modifiers from weapons, armor, or trinket items.
  • Cooldown Reduction: Affects the "rate of fire" for spells and abilities.