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Combat

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Combat mechanics base on attributes and the gear/spells you have outfitted.

Mechanics[edit | edit source]

There are four different types of weapons to choose from in Citadel, each with unique spells at their disposal. Take a look below to learn about the types of weapons, spells and health/mana restoration techniques available to you.

Types of Weapons[edit | edit source]

Citadel features four weapon classes: Wands, Staves, Gauntlets and Melee Weapons. Each weapon type has a unique array of spells that can be learned and equipped with their own distinct pros and cons. It’s advisable to coordinate with other players to ensure a diversity of weapons in your party.

  • Wands: Wands are effective at espionage, quick movement and confusion. Wands are able to cast many precision ranged attacks, and often come with a cooldown reduction bonus making it perfect for those who like rapid-fire combat.
  • Staves: Staves excel at ranged attacks and area-of-effect magic. Staff users are better suited in a support role rather than on the frontline. Many staves will offer a boost to a player’s maximum mana.
  • Gauntlets: Gauntlets excel at beam type spells: they deliver high damage-over-time at the cost of significant mana drain.
  • Melee Weapons: Melee weapons like axes and swords excel at dealing huge amounts of damage, but at the cost of short range. They rely far less on magic, and therefore use less mana.

Types of Spells[edit | edit source]

As a reminder, you can equip spells to your weapon by either dragging it down to your weapon or by right clicking on it in the Spellbook (‘P’ key). The spell will now be bound to your mouse button, as indicated by the hotbar on the bottom of your screen.

Each weapon can have two spells equipped to it at a time. To change your loadout, unequip your spells with the ‘Clear All’ button in the Spellbook tab.

There are various types of spells:

  • Charged: Charged spells, like Fireball and Arcane Bolt, will increase their power the longer you hold the cast button down. Each spell will give you an audio and visual cue to notify you once it is charged to maximum power.
  • Instant: Instant spells, like Bloodlust, instantly apply their buff at maximum power without need for charge time.
  • Channeled: Channeled spells, like Purify and Lightning Bolts, deliver a constant stream of damage as long as you are holding the cast button. While they can deliver significant damage over time, they can also very quickly deplete your mana reserves.

Health & Mana Restoration[edit | edit source]

Managing your health and mana is essential to succeeding in combat. There are a few different ways to restore your vitals:

  • Foraging: If you’re desperate, natural resources like Ghost Orchid, Crowberry and a variety of other plants and herbs can be used to restore your health and mana in a pinch.
  • Potions: It’s always wise to keep a healthy stock of health and mana potions. Potion recipes can be learned through the Knowledge Tree. Basic potions can be created by hand in the field, but much more potent versions can be created with the aid of a Conjuring Cauldron.
  • Magic Structures: It is possible to build mana and health regenerative pools within your structures, much like the ones you may find in the world’s starter towns. Keep in mind that they must be charged by a Mana Generator in order to function.
  • Magic: Utility spells, like Heal Beam and Blue Aura, can be used to restore health and mana to your allies. You can learn them through the Knowledge Tree and equip them to any weapon type. It’s a good idea to have at least one person in your party with a healing spell at the ready.