Spells

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Spells Screen

Spells are a robust category of powerful arcane rituals that can be cast to fight your enemies, enhance yourself or otherwise interact with the world.

Spells are crafted into a weapon by using various essences found throughout the world and decay durability as they are used. Spells can also be enhanced when crafted by assigning up to 5 plants that provide different effects.

Four weapons can be equiped at the same time, allowing for 8 spells to be available without swapping weapons from your inventory. Additional spells can be prepared on weapons in your inventory to cover your needs.

Spells can sometimes be charged or channeled. Charged spells will often do more damage if they are charged for a few seconds before release. Channeled spells do consistent damage while they are channeled.

There are 6 types of essence that can be collected in the world to create different spells, and the base 'Arcana' is always available without requiring any essence.

Spells are divided in 6 categories, where 4 of them are combat types. (This is not clear. This text used to say spells could 'enchance crafting' if so an explanation is required)

Spell Types[edit | edit source]

Arcana[edit | edit source]

Icon Name Description Weapons Type Target Misc.
Haste.jpg Haste ∞ Makes you move faster All Self Self Buff
Arcane step.jpg Arcane Step ∞ Pulls you back to the point of activation after short delay All Utility Self Delay
Arcane missile.jpg Arcane Missile ∞ Damaging projectile Staff, Wand Projectile Ranged -
Arcane beam.jpg Arcane Beam ∞ Damaging Beam Wand, Gauntlets Beam Ranged
Arcane blast.jpg Arcane Blast ∞ Damaging blast centered around user Gauntlets, Axe Blast AoE Melee
Arcane storm.jpg Arcane Storm ∞ Stationary AOE Axe, Staff AoE Ranged

Nature's Essence[edit | edit source]

Icon Name Description Weapons Type Target Misc.
Barkskin.jpg Barkskin Boost to armor for limited amount of time All Self Self Buff
Extract.jpg Extract Used to pull resources from the environment All Utility Ranged Channeled
Roots of wrath.jpg Roots of Wrath Roots burst from ground in a line to damage enemies Staff, Wand Projectile Ranged -
Nature touch.jpg Natures Touch Short range healing beam Wand, Gauntlets Beam Ranged Channeled
Pounce.jpg Pounce Burst of melee damage, dart forward, can hit enemies at short range Gauntlets, Axe Blast Melee -
Geyser.jpg Geyser Stationary AOE, launches enemies that walk over it into the air Axe, Staff AoE Ranged Area target

Dark Essence (Uses Health to Cast)[edit | edit source]

Icon Name Description Weapons Type Target Misc.
Sacrifice.jpg Sacrifice Converts Health to Mana All Self Self
Stealth.jpg Stealth Cloak yourself against other players and enemies for a short time All Utility Self Buff
Dark bolt.jpg Dark Bolt Ranged projectile that can hit multiple enemies in a line Staff, Wand Projectile Ranged -
Petrify.jpg Petrify Beam that deals damage Wand, Gauntlets Beam Ranged Channeled
Vortex.jpg Vortex Pulls enemies into melee range Gauntlets, Axe Blast Ranged -
Calamity.jpg Calamity AoE, can move it around battlefield while channeling the spell Axe, Staff AoE Ranged Channeled AoE

Light Essence[edit | edit source]

Icon Name Description Weapons Type Target Misc.
Atonement.jpg Atonment Converts Mana to Health All Self Self Channeled
Pacify.jpg Pacify Used to tame creatures All Utility Ranged Channeled
Absolution.jpg Absolution Ranged Healing Staff, Wand Projectile Ranged -
Grace.jpg Grace Short ranged healing Wand, Gauntlets Beam Touch Channeled
Condemn.jpg Condemn Tag an enemy, 10% of damage done to that enemy transfers as health to you Gauntlets, Axe Blast Ranged -
Sanctuary.jpg Sanctuary Forms a small healing bubble around you, heals allies within it (not you) Axe, Staff AoE Melee Channeled AoE

Storm Essence[edit | edit source]

Icon Name Description Weapons Type Target Misc.
Shock armor.jpg Shock Armor Buff that reflects back 25% of damage to source All Self Self Buff
Blink.jpg Blink Teleport Short Distances All Utility Self Charge to target location
Arc.jpg Arc Slow moving ball of energy that damages enemies nearby Staff, Wand Projectile Ranged -
Conduction.jpg Conduction Short range attack that arcs between enemies Wand, Gauntlets Beam Ranged Channeled
Lightning strike.jpg Lighting Strike AoE that strikes all enemies in target area when released Gauntlets, Axe Blast AoE Ranged Charge to target location
Concentrated storm.jpg Concentrated Storm AoE that pulses damage to enemies in area Axe, Staff AoE Melee Spawns around player

Fiery Essence[edit | edit source]

Icon Name Description Weapons Type Target Misc.
Bloodlust.jpg Bloodlust Buff that increased Damage and Health 30% for limited amount of time All Self Self Buff
Phoenix rising.jpg Phoenix Rising Protects your stuff upon death for limited amount of time. Lasts 15 seconds. All Utility Self Buff
Firebolt.jpg Fire Bolt Projectile that does Damage over time Staff, Wand Projectile Ranged -
Flame thrower.jpg Flame Thrower Stream of fire that does damage over time Wand, Gauntlets Beam Ranged Channeled
Fire blast.jpg Fire Blast Single firey melee strike Gauntlets, Axe Blast Melee -
Fire grenade.jpg Fire Grenade Bouncing fire grenade with a delayed explosion Axe, Staff AoE Ranged -

Frozen Essence[edit | edit source]

Icon Name Description Weapons Type Target Misc.
Ice shield.jpg Ice Shield Stops projectile spells All Self Self Channeled
Frozen breath.jpg Frozen Breath Breath under water for limited time All Utility Self Buff
Ice bolt.jpg Ice Bolt Icy projectile slows and damages enemies Staff, Wand Projectile Ranged -
Ice beam.jpg Ice Beam Beam of ice, slows and damages enemies Wand, Gauntlets Beam Ranged Channeled
Ice strike.jpg Ice Strike Single icy melee strike Gauntlets, Axe Blast Melee -
Blizzard.jpg Blizzard Stationary AoE that damages and slows enemies Axe, Staff AoE Ranged Charge to target location

Spell Modifiers[edit | edit source]

At the time a spell is crafted onto a weapon, additional material components can be used to modify or add additional properties to the spell. There are 5 properties which can be modified.

  • Damage: The amount of damage a spell does.
  • Range: The distance and/or radius of a spells effect.
  • Energy: Increases the number of uses of a spell before the material components of the spell are used up and the spell is exhausted.
  • Bleed: Adds damage over time to the effect of the spell.
  • Life Leech: A portion of the spell's damage will be absorbed by the player as life.


A limit of 5 additional ingredients may be added to any spell, and in any combination. Multiples of the same ingredients can be used, but the bonuses granted do not fully stack (Two 5% damage modifier Cultist Leafs used do not equal 10% bonus damage); instead the next ingredient added provides a somewhat reduced effect.

  • Example 1. Five crowberries are used, up to 5 % increase in spell damage (there is a reduction effect when using multiples of the same ingredient.)
  • Example 2. One Buskas Leaf +2% damage, One Rowa Berries 5% Range increase, One Bone +1% Leach.

The increase in spell damage also increases the amount of heal on healing spells.

Damage[edit | edit source]

Item Effect Percent Mod Source
Crowberry Bonus Damage 1% Harvested
Buskas Leaves Bonus Damage 2% Harvested
Snowdonia Hawkweed Bonus Damage 3% Harvested
Cultist Leaf Bonus Damage 5% Harvested
Obsidian Bonus Damage 7% Crafted
Blood Soul Shard Bonus Damage 15% Drop

Range[edit | edit source]

Item Effect Percent Mod Source
Mushrooms Bonus Range 2% Harvested
Rowan Berries Bonus Range 5% Harvested
Faery Dust Bonus Range 7% Drop from Sprites
Feather Bonus Range 10% Drop from Birds
Phoenix Feather Bonus Range 14% Drop from Phoenix
Dracul Heart Shard Bonus Range 20% Drop

Energy[edit | edit source]

Item Effect Percent Mod Source
Ghost Orchid Bonus Energy 2% Harvested
Buffalo Felt Leaves Bonus Energy 3% Harvested
Kylma Flower Bonus Energy 4% Harvested
Precious Stone Bonus Energy 5% Extracted
Snapdragon Bonus Energy 6% Farmed
Irisite Bonus Energy 10% Crafted
Dragon Scale Bonus Energy 14% Drop from Dragons
Dragon Stone Bonus Energy 16% Drop from Dragons
Phoenix Spirit Shard Bonus Energy 20% Drop

Bleed Damage[edit | edit source]

Item Effect Percent Mod Source
Corpse Flower Bleed Damage 2% Harvested
Black Helleborne Bleed Damage 3% Farmed
Dark Plasma Bleed Damage 4% Drop from Abomination
Elixir of Bleeding Hearts Bleed Damage 6% Crafted
Demonic Eye Bleed Damage 8% Drop from Pyrant
Sickly Heart Bleed Damage 12% Drop from Abomination

Life Leech[edit | edit source]

Item Effect Percent Mod Source
Bones Life Leech 1% Drop from Undead
Eagle Skull Life Leech 1% Drop from Birds
Mandrake Root Life Leech 1% Farmed
Kaltbiture Herb Life Leech 1% Harvested
Elixir of Stolen Life Life Leech 2% Crafted
Unicorn Blood Life Leech 2% Drop from Unicorns
Phoenix Egg Life Leech 3% Drop from Phoenix